Book Image

Xamarin Mobile Development for Android Cookbook

By : Matthew Leibowitz
Book Image

Xamarin Mobile Development for Android Cookbook

By: Matthew Leibowitz

Overview of this book

Xamarin is used by developers to write native iOS, Android, and Windows apps with native user interfaces and share code across multiple platforms not just on mobile devices, but on Windows, Mac OS X, and Linux. Developing apps with Xamarin.Android allows you to use and re-use your code and your skills on different platforms, making you more productive in any development. Although it’s not a write-once-run-anywhere framework, Xamarin provides native platform integration and optimizations. There is no middleware; Xamarin.Android talks directly to the system, taking your C# and F# code directly to the low levels. This book will provide you with the necessary knowledge and skills to be part of the mobile development era using C#. Covering a wide range of recipes such as creating a simple application and using device features effectively, it will be your companion to the complete application development cycle. Starting with installing the necessary tools, you will be guided on everything you need to develop an application ready to be deployed. You will learn the best practices for interacting with the device hardware, such as GPS, NFC, and Bluetooth. Furthermore, you will be able to manage multimedia resources such as photos and videos captured with the device camera, and so much more! By the end of this book, you will be able to create Android apps as a result of learning and implementing pro-level practices, techniques, and solutions. This book will ascertain a seamless and successful app building experience.
Table of Contents (20 chapters)
Xamarin Mobile Development for Android Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating the app package


Now that our app is finally finished, we can get started creating the final app package. We need to ensure that the actual package meets Google Play's requirements and is signed with a key from a keystore.

How to do it...

Before we can create the app package, we need to ensure that the package will be accepted by Google Play and the metadata describes the app correctly. To do this, we use the app's project settings to provide the correct values for the packaging process:

  1. We first need to provide a name that will be used when listing the app on the device. This should be a string resource, but can be a normal string:

    The application name field

  2. Next, we will provide a unique package name, which is the ID that is used to identify our app on Google Play:

    The package name field

  3. We now specify the Application icon, which represents the default image used for the app. We can do this using the [Application] attribute:

    [assembly: Application(Icon = "@drawable/iconit is just an alternati...