Book Image

Swift by Example

By : Giordano Scalzo
Book Image

Swift by Example

By: Giordano Scalzo

Overview of this book

Table of Contents (15 chapters)

Summary


The aim of this chapter was to introduce SceneKit, demystifying the idea that 3D game development is something that only professional game developers can do. We showed you how Playground can help you learn about a new library, for example, SceneKit. This allows you to build and modify nodes when they are shown in the console of Playground.

Then we began implementing a complete 3D game, and although it is not done yet, we have almost created a prototype—a game that, in real life, could be enough to start playing, and share with other players, to gather feedback and steer its development in the correct direction.

In the following chapter, we'll carry on with the development of this game by adding the missing features, notably one feature that could make the game look gorgeous—explosions!