At this point, the game is basically created, and hopefully, you've learned how some of the core mechanics of Phaser work.
In this chapter, we covered important assets, and you learned how to create sprites, create tweens, use timers, and so on. You also learned how to wrap your game with Cordova/PhoneGap, for distribution as a native mobile application.
In the next chapter, you will learn how to integrate your game with third-party services, such as Facebook and Twitter.