Book Image

C# 6 and .NET Core 1.0

Book Image

C# 6 and .NET Core 1.0

Overview of this book

With the release of .NET Core 1.0, you can now create applications for Mac OS X and Linux, as well as Windows, using the development tools you know and love. C# 6 and .NET Core 1.0 has been divided into three high-impact sections to help start putting these new features to work. First, we'll run you through the basics of C#, as well as object-orient programming, before taking a quick tour through the latest features of C# 6 such as string interpolation for easier variable value output, exception filtering, and how to perform static class imports. We'll also cover both the full-feature, mature .NET Framework and the new, cross-platform .NET Core. After quickly taking you through C# and how .NET works, we'll dive into the internals of the .NET class libraries, covering topics such as performance, monitoring, debugging, internationalization, serialization, and encryption. We'll look at Entity Framework Core 1.0 and how to develop Code-First entity data models, as well as how to use LINQ to query and manipulate that data. The final section will demonstrate the major types of applications that you can build and deploy cross-device and cross-platform. In this section, we'll cover Universal Windows Platform (UWP) apps, web applications, and web services. Lastly, we'll help you build a complete application that can be hosted on all of today's most popular platforms, including Linux and Docker. By the end of the book, you'll be armed with all the knowledge you need to build modern, cross-platform applications using C# and .NET Core.
Table of Contents (25 chapters)
C# 6 and .NET Core 1.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Practice and explore


Test your knowledge and understanding by answering some questions, getting some hands-on practice, and exploring this chapter's topics with deeper research.

Exercise 10.1 – test your knowledge

Answer the following questions:

  1. What is the difference between using the File class and the FileInfo class?

  2. What is the difference between the ReadByte method and the Read method of a stream?

  3. When would you use StringReader, TextReader, and StreamReader classes?

  4. What does the DeflateStream type do?

  5. How many bytes per character does the UTF-8 encoding use?

  6. What is an object graph?

  7. What is the best serialization format to choose for minimizing space requirements?

  8. What is the best serialization format to choose for cross-platform compatibility?

  9. Which Microsoft technology uses the DataContractSerializer type by default?

  10. Is it possible to create your own custom runtime serializers?

Exercise 10.2 – practice serializing as XML

Create a console application named Ch10_Exercise02 that creates a list of...