Book Image

C# 6 and .NET Core 1.0

Book Image

C# 6 and .NET Core 1.0

Overview of this book

With the release of .NET Core 1.0, you can now create applications for Mac OS X and Linux, as well as Windows, using the development tools you know and love. C# 6 and .NET Core 1.0 has been divided into three high-impact sections to help start putting these new features to work. First, we'll run you through the basics of C#, as well as object-orient programming, before taking a quick tour through the latest features of C# 6 such as string interpolation for easier variable value output, exception filtering, and how to perform static class imports. We'll also cover both the full-feature, mature .NET Framework and the new, cross-platform .NET Core. After quickly taking you through C# and how .NET works, we'll dive into the internals of the .NET class libraries, covering topics such as performance, monitoring, debugging, internationalization, serialization, and encryption. We'll look at Entity Framework Core 1.0 and how to develop Code-First entity data models, as well as how to use LINQ to query and manipulate that data. The final section will demonstrate the major types of applications that you can build and deploy cross-device and cross-platform. In this section, we'll cover Universal Windows Platform (UWP) apps, web applications, and web services. Lastly, we'll help you build a complete application that can be hosted on all of today's most popular platforms, including Linux and Docker. By the end of the book, you'll be armed with all the knowledge you need to build modern, cross-platform applications using C# and .NET Core.
Table of Contents (25 chapters)
C# 6 and .NET Core 1.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Practice and explore


Test your knowledge and understanding by answering some questions. Get some hands-on practice and explore with deeper research into this chapter's topics.

Exercise 7.1 – test your knowledge

Answer the following questions:

  1. How are a base class and a derived class related?

  2. What is the difference between is and as?

  3. Which keyword is used to prevent a class from being derived from or a method from being overridden?

  4. Which keyword is used to prevent a class from being instantiated with the new keyword?

  5. Which keyword is used to allow a member to be overridden?

  6. What's the deal with polymorphism?

  7. What are the signatures of the constructors that all exceptions should have?

  8. What is an extension method and how do you define one?

Exercise 7.2 – practice creating an inheritance hierarchy

Add a new console application named Ch07_Exercise02.

Create a class named Shape with properties named Height, Width, and Area.

Add three classes that derive from it—Rectangle, Square, and Circle—with any additional...