Book Image

Android Studio Cookbook

By : Mike van Drongelen
Book Image

Android Studio Cookbook

By: Mike van Drongelen

Overview of this book

This book starts with an introduction of Android Studio and why you should use this IDE rather than Eclipse. Moving ahead, it teaches you to build a simple app that requires no backend setup but uses Google Cloud or Parse instead. After that, you will learn how to create an Android app that can send and receive text and images using Google Cloud or Parse as a backend. It explains the concepts of Material design and how to apply them to an Android app. Also, it shows you how to build an app that runs on an Android wear device. Later, it explains how to build an app that takes advantage of the latest Android SDK while still supporting older Android versions. It also demonstrates how the performance of an app can be improved and how memory management tools that come with the Android Studio IDE can help you achieve this. By the end of the book, you will be able to develop high quality apps with a minimum amount of effort using the Android Studio IDE.
Table of Contents (17 chapters)
Android Studio Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Media playback


In the previous recipe, we retrieved search results from YouTube and displayed them in a list and detail fragment. The entries found represent videos, so it would be nice if we were able to play them as well in our app. Let's find a way to do this.

Since we do know the video ID, it is not that difficult to compose a URL for it and load them in a web view; however, Google provides an easier solution for this and offers the YouTube Android Player API for this purpose. It has a couple of limitations but is interesting enough to explore.

Getting ready

To go through this recipe, you need to complete the previous recipe as this one picks up where we left off. While I recommend you to test the app on a physical phone and tablet, you can, of course, use Genymotion as well.

If you are using virtual devices, then Google apps (and the YouTube app on which the API and the player depend) will be missing, and the app will fail for that reason. You need to download and install them on the virtual...