In this chapter, we talked about the new graphics framework Metal and its features. We gave a simple introduction to 3D rendering and how it works in programming and how computers deal with it. We used the project template that came with Xcode in Metal to draw a moving triangle in 3D space and tried to explain all major areas in code, such as devices, shaders, pipeline, command queue, command buffer, and game loops. In the next chapter, we will cover a very interesting topic, which is WatchKit development. You will learn how to start your Apple watch app development in Xcode and what you can deliver to the users in watch app.
Application Development with Swift
By :
Application Development with Swift
By:
Overview of this book
Table of Contents (14 chapters)
Application Development with Swift
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Hello Swift
Advanced Swift
Introduction to HealthKit
Introduction to Metal
Introduction to WatchKit
Swift App Extensions
Index
Customer Reviews