Book Image

Mastering Android NDK

Book Image

Mastering Android NDK

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (17 chapters)
Mastering Android NDK
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Asynchronous networking with libcurl


The simplistic usage of libcurl was shown in Chapter 2, Native Libraries. Now, we extend the code using the previously mentioned multithreading primitives to allow asynchronous downloads.

The clDownloadTask class introduced here keeps track of the download process and invokes a callback when the process completes:

  class clDownloadTask: public iTask
  {
  public:

The constructor accepts URL of the resource to download, a unique task identifier, a callback, and a pointer to the instance of the downer:

    clDownloadTask( const std::string& URL,
      size_t TaskID, 
      const clPtr<clDownloadCompleteCallback>& CB,
      clDownloader* Downloader );

We will focus on the Run(), Progress(), and InvokeCallback() methods, as they form the main logic of this class:

    virtual void Run() override;
  private:
    void Progress( double TotalToDownload,
      double NowDownloaded,
      double TotalToUpload,
      double NowUploaded );
    void InvokeCallback...