Book Image

Mastering Android NDK

Book Image

Mastering Android NDK

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (17 chapters)
Mastering Android NDK
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Decoding compressed audio


Now that we have implemented the basic audio streaming system, it is time to use a couple of third-party libraries to read compressed audio files. Basically, what we need to do is to override the StreamWaveData() function inside the clStreamingWaveDataProvider class. This function, in turn, calls the ReadFromFile() method where the actual decoding is done. The initialization of the decoder is done in the constructor and, for the abstract iDecodingProvider class, we only store the reference to a data blob. All the compressed data for the file is stored in a clBlob object:

  class iDecodingProvider: public StreamingWaveDataProvider
  {
  protected:
    virtual int ReadFromFile( int Size, int BytesRead ) = 0;
    clPtr<clBlob> FRawData;
  public:
    bool FLoop;
    bool FEof;
    iDecodingProvider( const clPtr<clBlob>& Blob )
    : FRawData( Blob )
    , FLoop( false )
    , FEof( false )
    {}
    virtual bool IsEOF() const { return FEof; }

The StreamWaveData...