Book Image

Android High Performance Programming

By : Emil Atanasov, Enrique López Mañas, Diego Grancini
Book Image

Android High Performance Programming

By: Emil Atanasov, Enrique López Mañas, Diego Grancini

Overview of this book

Performant applications are one of the key drivers of success in the mobile world. Users may abandon an app if it runs slowly. Learning how to build applications that balance speed and performance with functionality and UX can be a challenge; however, it's now more important than ever to get that balance right. Android High Performance will start you thinking about how to wring the most from any hardware your app is installed on, so you can increase your reach and engagement. The book begins by providing an introduction to state–of-the-art Android techniques and the importance of performance in an Android application. Then, we will explain the Android SDK tools regularly used to debug and profile Android applications. We will also learn about some advanced topics such as building layouts, multithreading, networking, and security. Battery life is one of the biggest bottlenecks in applications; and this book will show typical examples of code that exhausts battery life, how to prevent this, and how to measure battery consumption from an application in every kind of situation to ensure your apps don’t drain more than they should. This book explains techniques for building optimized and efficient systems that do not drain the battery, cause memory leaks, or slow down with time.
Table of Contents (17 chapters)
Android High Performance Programming
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Image optimization


In the previous pages of this chapter, we discussed how to handle images when they are ready to be loaded and displayed. We want now to discuss the way they get into the device and how to improve this process. It is now clear that images are big memory boulders, and instead of improving the user experience of our application, they can break it up if we do not take care of handling them properly. So, we can design the best framework to download images from a remote server, but if they are too large, or if their compression is not high enough, our application will be perceived as slow and expensive. Images need time and bandwidth to be downloaded. Hence, our aim is to find the right way to reduce their size as much as possible, without compromising their quality.

Tip

An application that displays images always needs a good design to ensure the download process is fast. To do this, images must be as small as possible regarding bytes used, to make it easier to transfer them from...