Book Image

Android High Performance Programming

By : Emil Atanasov, Enrique López Mañas, Diego Grancini
Book Image

Android High Performance Programming

By: Emil Atanasov, Enrique López Mañas, Diego Grancini

Overview of this book

Performant applications are one of the key drivers of success in the mobile world. Users may abandon an app if it runs slowly. Learning how to build applications that balance speed and performance with functionality and UX can be a challenge; however, it's now more important than ever to get that balance right. Android High Performance will start you thinking about how to wring the most from any hardware your app is installed on, so you can increase your reach and engagement. The book begins by providing an introduction to state–of-the-art Android techniques and the importance of performance in an Android application. Then, we will explain the Android SDK tools regularly used to debug and profile Android applications. We will also learn about some advanced topics such as building layouts, multithreading, networking, and security. Battery life is one of the biggest bottlenecks in applications; and this book will show typical examples of code that exhausts battery life, how to prevent this, and how to measure battery consumption from an application in every kind of situation to ensure your apps don’t drain more than they should. This book explains techniques for building optimized and efficient systems that do not drain the battery, cause memory leaks, or slow down with time.
Table of Contents (17 chapters)
Android High Performance Programming
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


In the contemporary idea of mobile devices, an application is the main way to let the user access our remote services and thus it should be the main means of obtaining them. Then, the way our users perceive our application is the fundamental way to succeed, and its user experience and user interface are the key indicators for that. Therefore, it's really important to be sure that there are no lags in our application rendering.

What we have done in this chapter is to understand how a device renders our applications, defining the 16 ms per frame target and overviewing hardware acceleration as the major performance rendering improvement in the Android system. Then we analyzed the main mistakes a developer can make while building an application UI, exploring in greater detail how to improve the rendering speed in our code by flattening the hierarchy view, reusing row views in listview, and defining best practices for developing custom views and layouts. Finally, we walked through the...