Book Image

Learning PHP 7

By : Antonio L Zapata (GBP)
Book Image

Learning PHP 7

By: Antonio L Zapata (GBP)

Overview of this book

PHP is a great language for building web applications. It is essentially a server-side scripting language that is also used for general purpose programming. PHP 7 is the latest version with a host of new features, and it provides major backwards-compatibility breaks. This book begins with the fundamentals of PHP programming by covering the basic concepts such as variables, functions, class, and objects. You will set up PHP server on your machine and learn to read and write procedural PHP code. After getting an understanding of OOP as a paradigm, you will execute MySQL queries on your database. Moving on, you will find out how to use MVC to create applications from scratch and add tests. Then, you will build REST APIs and perform behavioral tests on your applications. By the end of the book, you will have the skills required to read and write files, debug, test, and work with MySQL.
Table of Contents (17 chapters)
Learning PHP 7
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Classes and objects


Objects are representations of real-life elements. Each object has a set of attributes that differentiates it from the rest of the objects of the same class, and is capable of a set of actions. A class is the definition of what an object looks like and what it can do, like a pattern for objects.

Let's take our bookstore example, and think of the kind of real-life objects it contains. We store books, and let people take them if they are available. We could think of two types of objects: books and customers. We can define these two classes as follows:

<?php

class Book {
}

class Customer {
}

A class is defined by the keyword class followed by a valid class name—that follows the same rules as any other PHP label, like variable names—and a block of code. But if we want to have a specific book, that is, an object Book—or instance of the class Book—we have to instantiate it. To instantiate an object, we use the keyword new followed by the name of the class. We assign the...