Book Image

Swift 2 By Example

By : Giordano Scalzo
Book Image

Swift 2 By Example

By: Giordano Scalzo

Overview of this book

Swift is no longer the unripe language it was when launched by Apple at WWDC14, now it’s a powerful and ready-for-production programming language that has empowered most new released apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and really flexible. Swift 2 is more powerful than ever; it introduces new ways to solve old problems, more robust error handling, and a new programming paradigm that favours composition over inheritance. Swift 2 by Example is a fast-paced, practical guide to help you learn how to develop iOS apps using Swift. Through the development of seven different iOS apps and one server app, you’ll find out how to use either the right feature of the language or the right tool to solve a given problem. We begin by introducing you to the latest features of Swift 2, further kick-starting your app development journey by building a guessing game app, followed by a memory game. It doesn’t end there, with a few more apps in store for you: a to-do list, a beautiful weather app, two games: Flappy Swift and Cube Runner, and finally an ecommerce app to top everything off. By the end of the book, you’ll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps.
Table of Contents (18 chapters)
Swift 2 By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Welcome to the World of Swift
2
Building a Guess the Number App
Index

The app is…


Our first complete Swift program is a Guess the Number app, a classic educational game for children where the player must guess a number generated randomly.

For each guess, the game tells the player whether the guess is greater or lower than the generated number (also called the secret number).

It is worth to remember that the goal here is not to build an App Store ready app with a perfect software architecture, but to show how to use Xcode to build apps for the iOS platform, so forgive me if the code is not exactly Clean Code, and if the game is trivial.

Before diving into the code, we must define the interface of the app and the expected workflow.

This game presents only one screen, which is shown in the following screenshot:

At the top of the screen, a label reports the name of the app, Guess a Number.

In the next row, another static label with the word, between, connects the title with a dynamic label that reports the current range. The text inside the label must change every time...