Book Image

Swift 2 By Example

By : Giordano Scalzo
Book Image

Swift 2 By Example

By: Giordano Scalzo

Overview of this book

Swift is no longer the unripe language it was when launched by Apple at WWDC14, now it’s a powerful and ready-for-production programming language that has empowered most new released apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and really flexible. Swift 2 is more powerful than ever; it introduces new ways to solve old problems, more robust error handling, and a new programming paradigm that favours composition over inheritance. Swift 2 by Example is a fast-paced, practical guide to help you learn how to develop iOS apps using Swift. Through the development of seven different iOS apps and one server app, you’ll find out how to use either the right feature of the language or the right tool to solve a given problem. We begin by introducing you to the latest features of Swift 2, further kick-starting your app development journey by building a guessing game app, followed by a memory game. It doesn’t end there, with a few more apps in store for you: a to-do list, a beautiful weather app, two games: Flappy Swift and Cube Runner, and finally an ecommerce app to top everything off. By the end of the book, you’ll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps.
Table of Contents (18 chapters)
Swift 2 By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Welcome to the World of Swift
2
Building a Guess the Number App
Index

The app is…


The app we are going to implement is a UIKit implementation of a memory game: a solitaire version. A memory game, also known as concentration, is a card game where the player must match all the cards, which start reversed, turning up two of them in each turn. If the cards match, they are removed from the table. Otherwise, they are turned down again and the score increases. The goal is to clear the table with the lowest score possible.

In our implementation, we are going to use only standard UIKit components and look at another way of creating the interface in Xcode. We'll create all of our UI directly in the code without using Interface Builder.

Let's start prototyping the screens. Despite this being an educational app, we want it to be a pretty and fun app, so we need at least one option to decide the difficulty, selecting the quantity of cards laid on the table.

The following are the screens we'll implement for the app; the first is to select the difficulty—basically, selecting...