Book Image

Swift 2 By Example

By : Giordano Scalzo
Book Image

Swift 2 By Example

By: Giordano Scalzo

Overview of this book

Swift is no longer the unripe language it was when launched by Apple at WWDC14, now it’s a powerful and ready-for-production programming language that has empowered most new released apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and really flexible. Swift 2 is more powerful than ever; it introduces new ways to solve old problems, more robust error handling, and a new programming paradigm that favours composition over inheritance. Swift 2 by Example is a fast-paced, practical guide to help you learn how to develop iOS apps using Swift. Through the development of seven different iOS apps and one server app, you’ll find out how to use either the right feature of the language or the right tool to solve a given problem. We begin by introducing you to the latest features of Swift 2, further kick-starting your app development journey by building a guessing game app, followed by a memory game. It doesn’t end there, with a few more apps in store for you: a to-do list, a beautiful weather app, two games: Flappy Swift and Cube Runner, and finally an ecommerce app to top everything off. By the end of the book, you’ll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps.
Table of Contents (18 chapters)
Swift 2 By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Welcome to the World of Swift
2
Building a Guess the Number App
Index

Summary


You must have thought that developing with Swift makes creating an app straightforward, right? Unfortunately, it does not. This long chapter showed that most of the coding is devoted to configuring components of the SDK and creating connections between the classes of our app instead of using cool functional programming tricks.

However, in this chapter, we covered most of the aspects that an iOS developer must know, starting with CocoaPods to laying out the components of the views and differentiating responsibilities between the different layers of an app.

Another important skill you need to learn is how to connect to a server in order to retrieve data, a server that could be either under our control, or a third-party server, such as a service.

In the next chapter, you'll learn how to exploit external servers to add content to an app and how to retrieve and send JSON data. We'll pack this technique to create a pretty weather app.