Book Image

Swift 2 By Example

By : Giordano Scalzo
Book Image

Swift 2 By Example

By: Giordano Scalzo

Overview of this book

Swift is no longer the unripe language it was when launched by Apple at WWDC14, now it’s a powerful and ready-for-production programming language that has empowered most new released apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and really flexible. Swift 2 is more powerful than ever; it introduces new ways to solve old problems, more robust error handling, and a new programming paradigm that favours composition over inheritance. Swift 2 by Example is a fast-paced, practical guide to help you learn how to develop iOS apps using Swift. Through the development of seven different iOS apps and one server app, you’ll find out how to use either the right feature of the language or the right tool to solve a given problem. We begin by introducing you to the latest features of Swift 2, further kick-starting your app development journey by building a guessing game app, followed by a memory game. It doesn’t end there, with a few more apps in store for you: a to-do list, a beautiful weather app, two games: Flappy Swift and Cube Runner, and finally an ecommerce app to top everything off. By the end of the book, you’ll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps.
Table of Contents (18 chapters)
Swift 2 By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Welcome to the World of Swift
2
Building a Guess the Number App
Index

Flying in a 3D world


Let's now build a scene where we can fly by skipping colorful cubes.

Setting up a scene

By running the app built so far, you might have noticed that, when you select the Play button, the app crashes. This is because GameViewController expects to be set up by the Storyboard where the view is actually SCNView; because the view is a plain UIView, it crashes.

To fix this issue, we need to build a slim GameViewController from scratch:

import UIKit
import QuartzCore
import SceneKit

class GameViewController: UIViewController {
    private let scnView = SCNView()
    private var scene: SCNScene!

    override func viewDidLoad() {
        super.viewDidLoad()
        scnView.frame = view.bounds
        view.addSubview(scnView)
        
        createContents()
    }
    override func prefersStatusBarHidden() -> Bool {
        return true
    }
}

The createContents() function creates all the elements of the game, and it'll be handy to have it as a separate function when we need...