Book Image

Swift 2 By Example

By : Giordano Scalzo
Book Image

Swift 2 By Example

By: Giordano Scalzo

Overview of this book

Swift is no longer the unripe language it was when launched by Apple at WWDC14, now it’s a powerful and ready-for-production programming language that has empowered most new released apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and really flexible. Swift 2 is more powerful than ever; it introduces new ways to solve old problems, more robust error handling, and a new programming paradigm that favours composition over inheritance. Swift 2 by Example is a fast-paced, practical guide to help you learn how to develop iOS apps using Swift. Through the development of seven different iOS apps and one server app, you’ll find out how to use either the right feature of the language or the right tool to solve a given problem. We begin by introducing you to the latest features of Swift 2, further kick-starting your app development journey by building a guessing game app, followed by a memory game. It doesn’t end there, with a few more apps in store for you: a to-do list, a beautiful weather app, two games: Flappy Swift and Cube Runner, and finally an ecommerce app to top everything off. By the end of the book, you’ll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps.
Table of Contents (18 chapters)
Swift 2 By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Welcome to the World of Swift
2
Building a Guess the Number App
Index

Summary


This chapter was shorter than most of the other chapters in this book. Nevertheless, we finished building the Cube Runner game by adding a proper game-over features, explosions, and a vibration in the case of a crash with a cube. We set up Game Center to collect the scores.

Although the game is pretty entertaining, there's always room for improvement; for example, different lanes could easily be added, or you could use different building functions for every section. You might even want to change the texture and shape of the cube to create planets. A bullet shooting from the jet could be added to wipe out small cubes inside the lanes.

However, adding these enhancements could be challenging. Nevertheless, by now you must have a good amount of knowledge of Swift and its frameworks well enough to start developing iOS apps in Swift on your own.