Book Image

Android Programming for Beginners

By : John Horton, Paresh Mayani
Book Image

Android Programming for Beginners

By: John Horton, Paresh Mayani

Overview of this book

Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years’ worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch—whether you’re looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we’ll dive deeper into Android programming and you’ll learn how to create applications with a professional-standard UI through fragments, make location-aware apps with Google Maps integration, and store your user’s data with SQLite. In addition, you’ll see how to make your apps multilingual, capture images from a device’s camera, and work with graphics, sound, and animations too. By the end of this book, you’ll be ready to start building your own custom applications in Android and Java.
Table of Contents (37 chapters)
Android Programming for Beginners
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Marketing


The temptation at this stage is to sit back and wait for your app to hit the top position in the best-selling apps. This never happens. You can do some things to boost your app, as shown:

  • Improve it: To make sure that our app achieves its full potential, we need to continuously improve it by squashing bugs, making it run smoother, and making it easier/more intuitive to use.

  • Promote it: This could be the subject of another book, but there are so many ways in which we can spread the word about our app. We can create a page/profile on all social media sites, for example, Facebook, Twitter, Flickr, and the rest. Add regular updates and announcements. We can create a website to promote our app and promote it in all the ways we would promote any other website. We can add a message in the app itself, asking players to rate it. Perhaps, pop up a message just after they have successfully used a key feature. We can ask everyone we know and everyone who visits our social media/website to...