Book Image

Mastering Android Application Development

By : Antonio Pachon
Book Image

Mastering Android Application Development

By: Antonio Pachon

Overview of this book

There are millions of Android apps out there for people to download – how do you make sure yours has the edge? It’s not always about innovation and ideas – the most successful apps are those that are able to satisfy customer demands – they’re the ones that look the best, the fastest, and the easiest and most intuitive to use. This book shows you how to create Android applications that do precisely that – it has been designed help you consider and answer those questions throughout the development process, so you can create applications that stand out against the crowd. Learn how to create exemplary UIs that contribute to a satisfying user experience through the lens of Material Design, and explore how to harness the range of features within the Android SDK to help you. Dive deeper into complex programming concepts and discover how to leverage concurrency and navigate memory management and image handling. You’ll also find further guidance on testing and debugging so you can guarantee that your application is reliable and robust for users. Beyond this you’ll find out how to extend your app and add greater functionality, including notifications, location services, adverts and app billing (essential if you want to properly monetize your creation!). To make sure you have confidence at every stage in the process, the book also shows you how to release your app to the Play store – to make sure your maximising your efforts to create a popular Android application!
Table of Contents (19 chapters)
Mastering Android Application Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Getting the tools ready


The tools that we will need during the book are the latest version of Android Studio, an Android SDK updated to Android M or later. It is also recommended that you have Genymotion, an emulator to test the app.

Note

First, we need to download and install Android Studio, the official tool to develop in Android. It can be downloaded from http://developer.android.com/sdk/index.html.

At the top of the website, you will have a link to download it depending on your OS version.

Once it's installed, we need to download an Android M SDK, which will provide all the classes and resources necessary to develop an app for a specific Android version. This is done through SDK Manager, a tool included inside Android Studio.

We can click on Tools | Android | SDK Manager or find a shortcut in the uppermost bar of Android Studio.

Once we open SDK manager, we will see a list of the available SDK platforms and SDK tools. We need to ensure that the latest version available is installed.

With this, we have all that we need to develop our app. In order to test it, it would be ideal to have Genymotion, which is an Android emulator that will help us test our app on different devices.

The reason we use this emulator instead of the Android default one is primarily the speed. Deploying an app in Genymotion is even quicker than using a physical device. Apart from this, we benefit from other features, such as resizable windows, copying and pasting from our computer, and other smaller details that are time consuming with the default emulator. It can be downloaded from https://www.genymotion.com.

All we need to do is install it, and once opened, we can add emulators with the same features included with existing devices.