Book Image

Mastering Android Application Development

By : Antonio Pachon
Book Image

Mastering Android Application Development

By: Antonio Pachon

Overview of this book

There are millions of Android apps out there for people to download – how do you make sure yours has the edge? It’s not always about innovation and ideas – the most successful apps are those that are able to satisfy customer demands – they’re the ones that look the best, the fastest, and the easiest and most intuitive to use. This book shows you how to create Android applications that do precisely that – it has been designed help you consider and answer those questions throughout the development process, so you can create applications that stand out against the crowd. Learn how to create exemplary UIs that contribute to a satisfying user experience through the lens of Material Design, and explore how to harness the range of features within the Android SDK to help you. Dive deeper into complex programming concepts and discover how to leverage concurrency and navigate memory management and image handling. You’ll also find further guidance on testing and debugging so you can guarantee that your application is reliable and robust for users. Beyond this you’ll find out how to extend your app and add greater functionality, including notifications, location services, adverts and app billing (essential if you want to properly monetize your creation!). To make sure you have confidence at every stage in the process, the book also shows you how to release your app to the Play store – to make sure your maximising your efforts to create a popular Android application!
Table of Contents (19 chapters)
Mastering Android Application Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we started learning how to use logs in our app in an advanced way, and we took a quick overview of the debugging process. We explained what tests are and how to create unit and integration tests with Robolectric and Espresso, respectively.

We also created UI tests, starting with stress tests with the The Monkey, then generating random events, and later started testing with MonkeyTalk, recording event flows that can be played again verifying the output. To finish, we spoke about continuous integration to discover how companies put together the tests and the building system for an Android app.

In the next chapter, which is the last chapter of this book, we will take a look at how to monetize our app, how to build the app using different build flavors, and obfuscating the code, leaving it ready to be uploaded to App Store.