Book Image

Mastering Android Application Development

By : Antonio Pachon
Book Image

Mastering Android Application Development

By: Antonio Pachon

Overview of this book

There are millions of Android apps out there for people to download – how do you make sure yours has the edge? It’s not always about innovation and ideas – the most successful apps are those that are able to satisfy customer demands – they’re the ones that look the best, the fastest, and the easiest and most intuitive to use. This book shows you how to create Android applications that do precisely that – it has been designed help you consider and answer those questions throughout the development process, so you can create applications that stand out against the crowd. Learn how to create exemplary UIs that contribute to a satisfying user experience through the lens of Material Design, and explore how to harness the range of features within the Android SDK to help you. Dive deeper into complex programming concepts and discover how to leverage concurrency and navigate memory management and image handling. You’ll also find further guidance on testing and debugging so you can guarantee that your application is reliable and robust for users. Beyond this you’ll find out how to extend your app and add greater functionality, including notifications, location services, adverts and app billing (essential if you want to properly monetize your creation!). To make sure you have confidence at every stage in the process, the book also shows you how to release your app to the Play store – to make sure your maximising your efforts to create a popular Android application!
Table of Contents (19 chapters)
Mastering Android Application Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Monetization in Android


We will describe the three common ways to earn money through an application.

Firstly, we can sell the application for a price in Play Store. There are some cases where charging for your app makes more sense than providing a free app with adverts or in-app products. If you create an app with big value for a small amount of users, you should definitely think about this option. For instance, if we were to release an app to professionally design houses for architects, we would know that our app will not be downloaded by millions of users; it's for a specific and targeted audience looking for quality software. We won't make enough profit with advertisements and our users will be keen to pay a good amount for software that makes their job easier. There is always a risk in asking for the money up front; even if the user has the option to obtain a refund for the app, he/she might not be attracted enough to try it. That is why we should consider the second model.

The second...