Book Image

Mastering C# and .NET Framework

Book Image

Mastering C# and .NET Framework

Overview of this book

Mastering C# and .NET Framework will take you in to the depths of C# 6.0/7.0 and .NET 4.6, so you can understand how the platform works when it runs your code, and how you can use this knowledge to write efficient applications. Take full advantage of the new revolution in .NET development, including open source status and cross-platform capability, and get to grips with the architectural changes of CoreCLR. Start with how the CLR executes code, and discover the niche and advanced aspects of C# programming – from delegates and generics, through to asynchronous programming. Run through new forms of type declarations and assignments, source code callers, static using syntax, auto-property initializers, dictionary initializers, null conditional operators, and many others. Then unlock the true potential of the .NET platform. Learn how to write OWASP-compliant applications, how to properly implement design patterns in C#, and how to follow the general SOLID principles and its implementations in C# code. We finish by focusing on tips and tricks that you'll need to get the most from C# and .NET. This book also covers .NET Core 1.1 concepts as per the latest RTM release in the last chapter.
Table of Contents (21 chapters)
Mastering C# and .NET Framework
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface
Index

Interface Segregation principle


As Martin states, this principle deals with the inconveniences of "fat" interfaces. And the problem arises when the interfaces of the class can be logically fragmented into distinct groups or methods.

In this case, if there is more than a client of our application, chances are that some clients are connected to a functionality they never use.

Back to our demo again: the mere review of the definition reveals that our system has some defects from the point of view of this principle.

First, we're implementing a method that is only used by a type of a SportCar client: the Mercedes. The other brands don't use it. In case a new condition arises for a different brand, new options should be created.

So, this marks a difference in the way in which we can categorize our cars: those who notify the user interface about SpeedLimit and those who don't. We should start by redefining our ISportCar interface to cover only those aspects that are commonly used by any client. This...