Book Image

Mastering C# and .NET Framework

Book Image

Mastering C# and .NET Framework

Overview of this book

Mastering C# and .NET Framework will take you in to the depths of C# 6.0/7.0 and .NET 4.6, so you can understand how the platform works when it runs your code, and how you can use this knowledge to write efficient applications. Take full advantage of the new revolution in .NET development, including open source status and cross-platform capability, and get to grips with the architectural changes of CoreCLR. Start with how the CLR executes code, and discover the niche and advanced aspects of C# programming – from delegates and generics, through to asynchronous programming. Run through new forms of type declarations and assignments, source code callers, static using syntax, auto-property initializers, dictionary initializers, null conditional operators, and many others. Then unlock the true potential of the .NET platform. Learn how to write OWASP-compliant applications, how to properly implement design patterns in C#, and how to follow the general SOLID principles and its implementations in C# code. We finish by focusing on tips and tricks that you'll need to get the most from C# and .NET. This book also covers .NET Core 1.1 concepts as per the latest RTM release in the last chapter.
Table of Contents (21 chapters)
Mastering C# and .NET Framework
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface
Index

Other software patterns


As we mentioned, there is a total of 23 patterns linked to the original publication of the GoF group, but later on, other patterns belonging to the three main categories have appeared. Even a new category was defined: Concurrency patterns.

Among the three base categories, the additions are as follows:

  • Creational: The following are the sub types of this category:

    • Multiton: Focalizes the creation of classes through a single, global point and ensures that instances are only named instances.

    • Object Pool: Provides a cached system to avoid the expensive acquisition (or release) of resources. It does this by recycling any object that is not being used. Many specialists consider it a generalization of the connection pool and thread pool patterns.

    • Resource Acquisition is Initialization: Wikipedia states that this ensures that resources are properly released by tying them to the lifespan of suitable objects.

  • Structural: The following are the sub types of this category:

    • Extension...