Book Image

Mastering C# and .NET Framework

Book Image

Mastering C# and .NET Framework

Overview of this book

Mastering C# and .NET Framework will take you in to the depths of C# 6.0/7.0 and .NET 4.6, so you can understand how the platform works when it runs your code, and how you can use this knowledge to write efficient applications. Take full advantage of the new revolution in .NET development, including open source status and cross-platform capability, and get to grips with the architectural changes of CoreCLR. Start with how the CLR executes code, and discover the niche and advanced aspects of C# programming – from delegates and generics, through to asynchronous programming. Run through new forms of type declarations and assignments, source code callers, static using syntax, auto-property initializers, dictionary initializers, null conditional operators, and many others. Then unlock the true potential of the .NET platform. Learn how to write OWASP-compliant applications, how to properly implement design patterns in C#, and how to follow the general SOLID principles and its implementations in C# code. We finish by focusing on tips and tricks that you'll need to get the most from C# and .NET. This book also covers .NET Core 1.1 concepts as per the latest RTM release in the last chapter.
Table of Contents (21 chapters)
Mastering C# and .NET Framework
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface
Index

Historical open source movements


Microsoft began to pave the way in open source as far back as 2003, when the first moves were made in order to adopt GPL Licensing on some products, the most noticeable being the effort to standardize the .NET Framework platform in general and the C# Language in particular.

Actually, it was soon approved as a standard by ECMA (ECMA-334) and ISO (ISO/IEC 23270:2006).

Later on, the Mono Project (Xamarin) (https://en.wikipedia.org/wiki/Mono_(software)), which is now part of Microsoft, provided versions of .NET capable of running in Linux and MacOS. This was probably the first serious attempt to make C# universal. The Mono licensing model was clearly open (http://www.mono-project.com/docs/faq/licensing/), although their IDE was not (Xamarin Studio).

However, the acquisition of Xamarin by Microsoft brought even better news to developers, since now, clients of Visual Studio Community Edition could find Xamarin tools and libraries embedded in the IDE with all the value...