Book Image

The Android Game Developer's Handbook

By : Avisekhar Roy
Book Image

The Android Game Developer's Handbook

By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (20 chapters)
The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


You learned about the whole game development cycle in this chapter. Developers should be capable of taking the right decision for the game to taste success. It is a well-known fact that success does not come easily. This chapter shows all the factors of a game that need to be taken care of to achieve success.

Making a good game is not enough; making a unique game is not enough; making good graphics is not enough; and having a good design is not enough. A game's developers must take help from other third-party services if they are not capable of doing it on their own. Using social platforms is also a must.

Finally, choosing the right publishing place and targeting the correct audience for the game can bring success. In the case of Android-specific gaming, there are already established publishing houses, stores, and other third-party service providers available. The developer needs to assemble all of them carefully after the game has been made. Otherwise, there is a strong possibility...