Book Image

The Android Game Developer's Handbook

By : Avisekhar Roy
Book Image

The Android Game Developer's Handbook

By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (20 chapters)
The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Platform-specific specialties


We have already discussed about all the Android hardware platforms till now. Each platform has its own specialties in terms of configuration, size, shape, utilities, and features.

Let's summarize the platform-specific points that should be taken into consideration while developing a game for the same.

Android mobiles

This type of Android hardware platform is the most famous and widely used device across the world. Typical Android mobile-specific features are:

  • Small screen

  • High dpi display

  • Wide range of hardware configurations

  • Full touchscreen

  • Maximum sensor support

  • Multipurpose use

  • Maximum user base

Android tablets

This type of Android hardware platform is the second most famous and widely used devices across the world, with slightly different utilities. Typical Android tablet-specific features are:

  • Comparatively bigger screen

  • Low dpi display

  • Full touchscreen

  • Specific use device

Android televisions and STBs

This type of Android hardware platform is spreading rapidly as smart...