Book Image

The Android Game Developer's Handbook

By : Avisekhar Roy
Book Image

The Android Game Developer's Handbook

By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (20 chapters)
The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

The Android programming structure


Android style or recommendation is not a definite programming rule. However, a good programming practice always includes a set of rules. To code in Android, the code structure follows the Android base structure and hierarchy.

Android typically follows the standards and style of Java. So, the Android programming structure is basically Java structure, which follows the OOP style.

Class formation

Java class formats should be consistent and follow the Javadoc rule; a standard structure should follow this sequence:

  1. Copyright information

  2. License information

  3. Package declaration

  4. Library imports

  5. Class description and purpose

  6. Class definition

  7. Global variables

  8. Constructor

  9. Methods

This is the copyright and license information format:

/*
* Copyright (C) <year> authority
* 
* <License information and other details>
*/

This is the class and method description format:

/*
* <Description>
* <Purpose>
*/

Call hierarchy

Like the coding style, there is no defined call...