Book Image

The Android Game Developer's Handbook

By : Avisekhar Roy
Book Image

The Android Game Developer's Handbook

By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (20 chapters)
The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Android device testing and debugging


Android device debugging is the most important part for any Android game development process. Let's divide this topic into two sections:

  • Device testing

  • Device debugging

Device testing

The main challenge for a game developer is to run the game on a large number of different devices. These different devices include different displays, different resolutions, different Android operating system versions, different processors, and different memory capacities. Due to these reasons, Android device testing is important and has to be carried out with great effort and planning.

Normally, in a game development cycle, first-point testing is carried out by the developer. This process makes sure that the game is running on devices.

Then, the tester or a group of testers test the game on different devices from various aspects. This is the main part of device testing.

Generally, the main testing phases are divided into four parts according to game development stages:

  • Prototype...