Book Image

Android Application Development Cookbook - Second Edition

By : Kyle Mew
Book Image

Android Application Development Cookbook - Second Edition

By: Kyle Mew

Overview of this book

The Android OS has the largest installation base of any operating system in the world; there has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! This “cookbook” will make it easy for you to jump to a topic of interest and get what you need to implement the feature in your own application. If you are new to Android and learn best by “doing,” then this book will provide many topics of interest. Starting with the basics of Android development, we move on to more advanced concepts, and we’ll guide you through common tasks developers struggle to solve. The first few chapters cover the basics including Activities, Layouts, Widgets, and the Menu. From there, we cover fragments and data storage (including SQLite), device sensors, the camera, and GPS. Then we move on more advanced topics such as graphics and animation (including OpenGL), multi-threading with AsyncTask, and Internet functionality with Volley. We’ll also demonstrate Google Maps and Google Cloud Messaging (also known as Push Notifications) using the Google API Library. Finally, we’ll take a look at several online services designed especially for Android development. Take your application big-time with full Internet web services without having to become a server admin by leveraging the power of Backend as a Service (BaaS) providers.
Table of Contents (23 chapters)
Android Application Development Cookbook Second Edition
Credits
Disclaimer
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Introduction


With a firm understanding of layouts from Chapter 2, Layouts, we'll dig deeper into UI development with Fragments. Fragments are a way to separate your UI into smaller sections that can easily be reused. Think of Fragments as mini-activities, complete with their own classes, layouts, and lifecycle. Instead of designing your screen in one Activity Layout, possibly duplicating functionality across multiple layouts, you can break the screen into smaller, logical sections and turn them in to Fragments. Your Activity Layout can then reference one or multiple Fragments, as needed. The first three recipes will explore Fragments in-depth.

With an understanding of Fragments, we're ready to expand on our discussion of Widgets. In Chapter 3, Views, Widgets, and Styles, we discussed how to add widgets to your own app. Now, we'll look at how to create an App Widget so users can put their app on their Home screen.

The last recipes of the chapter will explore System UI options. We have a recipe...