To add interaction to the application, we must create the server first. We will use the ws
package to easily create a websocket server. On the websocket, we can send messages in both directions. These messages are objects converted to strings with JSON, just like in the previous chapters.
In the previous chapter, we wrote a connectionless server. For every request, a new connection was set up. We could store a state using a session. Such session was identified with a cookie. If you were to copy that cookie to a different computer, you would have the same session there.
Now we will write a server that uses connections. In this way, the server can easily keep track of which user is logged in and where. The server can also send a message to the client without a direct request. This automatic updating is called pushing. The opposite, pulling, or polling, means that the client constantly asks the server whether there is new data.
With connections, the order of arrival...