Book Image

TypeScript Blueprints

By : Ivo Gabe de Wolff
Book Image

TypeScript Blueprints

By: Ivo Gabe de Wolff

Overview of this book

TypeScript is the future of JavaScript. Having been designed for the development of large applications, it is now being widely incorporated in cutting-edge projects such as Angular 2. Adopting TypeScript results in more robust software - software that is more scalable and performant. It's scale and performance that lies at the heart of every project that features in this book. The lessons learned throughout this book will arm you with everything you need to build some truly amazing projects. You'll build a complete single page app with Angular 2, create a neat mobile app using NativeScript, and even build a Pac Man game with TypeScript. As if fun wasn't enough, you'll also find out how to migrate your legacy codebase from JavaScript to TypeScript. This book isn't just for developers who want to learn - it's for developers who want to develop. So dive in and get started on these TypeScript projects.
Table of Contents (16 chapters)
TypeScript Blueprints
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Writing the server


To add interaction to the application, we must create the server first. We will use the ws package to easily create a websocket server. On the websocket, we can send messages in both directions. These messages are objects converted to strings with JSON, just like in the previous chapters.

Connections

In the previous chapter, we wrote a connectionless server. For every request, a new connection was set up. We could store a state using a session. Such session was identified with a cookie. If you were to copy that cookie to a different computer, you would have the same session there.

Now we will write a server that uses connections. In this way, the server can easily keep track of which user is logged in and where. The server can also send a message to the client without a direct request. This automatic updating is called pushing. The opposite, pulling, or polling, means that the client constantly asks the server whether there is new data.

With connections, the order of arrival...