Book Image

TypeScript Blueprints

By : Ivo Gabe de Wolff
Book Image

TypeScript Blueprints

By: Ivo Gabe de Wolff

Overview of this book

TypeScript is the future of JavaScript. Having been designed for the development of large applications, it is now being widely incorporated in cutting-edge projects such as Angular 2. Adopting TypeScript results in more robust software - software that is more scalable and performant. It's scale and performance that lies at the heart of every project that features in this book. The lessons learned throughout this book will arm you with everything you need to build some truly amazing projects. You'll build a complete single page app with Angular 2, create a neat mobile app using NativeScript, and even build a Pac Man game with TypeScript. As if fun wasn't enough, you'll also find out how to migrate your legacy codebase from JavaScript to TypeScript. This book isn't just for developers who want to learn - it's for developers who want to develop. So dive in and get started on these TypeScript projects.
Table of Contents (16 chapters)
TypeScript Blueprints
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Testing the AI


We will add some tests to check that the AI works properly. For a standard three by three game, the AI should never lose. That means when an AI plays against an AI, it should result in a draw. We can add a test for this. In lib/test/ai.ts, we import AVA and our own definitions.

import test from "ava"; 
import { createGrid, Grid, findWinner, isFull, getOptions, Player } from "../model"; 
import { minimax } from "../ai"; 
import { randomInt } from "../utils"; 

We create a function that simulates the whole gameplay.

type PlayerController = (grid: Grid) => Grid; 
function run(grid: Grid, a: PlayerController, b: PlayerController): Player { 
  const winner = findWinner(grid, 3); 
  if (winner !== Player.None) return winner; 
  if (isFull(grid)) return Player.None; 
  return run(a(grid), b, a); 
} 

We write a function that executes a step for the AI.

const aiPlayer = (player: Player) => (grid: Grid) =>
   minimax(grid...