Book Image

Mastering PHP Design Patterns

By : Junade Ali
Book Image

Mastering PHP Design Patterns

By: Junade Ali

Overview of this book

Design patterns are a clever way to solve common architectural issues that arise during software development. With an increase in demand for enhanced programming techniques and the versatile nature of PHP, a deep understanding of PHP design patterns is critical to achieve efficiency while coding. This comprehensive guide will show you how to achieve better organization structure over your code through learning common methodologies to solve architectural problems. You’ll also learn about the new functionalities that PHP 7 has to offer. Starting with a brief introduction to design patterns, you quickly dive deep into the three main architectural patterns: Creational, Behavioral, and Structural popularly known as the Gang of Four patterns. Over the course of the book, you will get a deep understanding of object creation mechanisms, advanced techniques that address issues concerned with linking objects together, and improved methods to access your code. You will also learn about Anti-Patterns and the best methodologies to adopt when building a PHP 7 application. With a concluding chapter on best practices, this book is a complete guide that will equip you to utilize design patterns in PHP 7 to achieve maximum productivity, ensuring an enhanced software development experience.
Table of Contents (14 chapters)
Mastering PHP Design Patterns
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Software design process


Software Engineering Body of Knowledge is a book published by the IEEE often known as the SWEBoK, and it summarizes the generally accepted body of knowledge for the entire field of software engineering.

In this book, it is stated that the definition of software design is as follows:

"The process of defining the architecture, components, interfaces, and other characteristics of a system or component" and "the result of [that] process".

Specifically, software design can be split into two levels of hierarchy:

  • Architectural design, describing how software is split into its composite components

  • Detailed design, describing the specifics of each component in sufficient detail as to describe its component.

A component is a part of a software solution, with interfaces reaching off the component as both required interfaces (things the software requires to function) and provided interfaces (things the software provides to other components).

These two design processes (Architectural...