Book Image

Cardboard VR Projects for Android

By : Jonathan Linowes, Matt Schoen
Book Image

Cardboard VR Projects for Android

By: Jonathan Linowes, Matt Schoen

Overview of this book

Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications. In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. Then we develop a reusable VR graphics engine that you can build upon. And from then on, each chapter is a self-contained project where you will build an example from a different genre of application, including a 360 degree photo viewer, an educational simulation of our solar system, a 3D model viewer, and a music visualizer. Given the recent updates that were rolled out at Google I/O 2016, the authors of Cardboard VR Projects for Android have collated some technical notes to help you execute the projects in this book with Google VR Cardboard Java SDK 0.8, released in May 2016. Refer to the article at https://www.packtpub.com/sites/default/files/downloads/GoogleVRUpdateGuideforCardbook.pdf which explains the updates to the source code of the projects.
Table of Contents (16 chapters)
Cardboard VR Projects for Android
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

The activity_main.xml file


Our app needs a layout where we'll define a canvas to paint our graphics. The new project created by Android Studio makes a default layout file in the app/res/layout/ folder (using the Android view or app/src/main/res/layout using the Project view). Find the activity_main.xml file and double-click on it to edit it.

There are two views of a layout file in the Android Studio editor: Design versus Text, selected by tabs on the lower-left hand side of the window pane. If the Design view tab is selected, you'll see an interactive editor with a simulated smartphone image, a palette of UI components on the left-hand side, and a Properties editor on the right-hand side. We're not going to use this view. If necessary, select the Text tab at the bottom of the activity_main.xml editor pane to use text mode.

Cardboard apps should run on the full screen, so we remove any padding. We will also remove the default TextView that we're not going to use. Instead, we replace it with...