Book Image

Cardboard VR Projects for Android

By : Jonathan Linowes, Matt Schoen
Book Image

Cardboard VR Projects for Android

By: Jonathan Linowes, Matt Schoen

Overview of this book

Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications. In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. Then we develop a reusable VR graphics engine that you can build upon. And from then on, each chapter is a self-contained project where you will build an example from a different genre of application, including a 360 degree photo viewer, an educational simulation of our solar system, a 3D model viewer, and a music visualizer. Given the recent updates that were rolled out at Google I/O 2016, the authors of Cardboard VR Projects for Android have collated some technical notes to help you execute the projects in this book with Google VR Cardboard Java SDK 0.8, released in May 2016. Refer to the article at https://www.packtpub.com/sites/default/files/downloads/GoogleVRUpdateGuideforCardbook.pdf which explains the updates to the source code of the projects.
Table of Contents (16 chapters)
Cardboard VR Projects for Android
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

The Math package


In Chapter 3, Cardboard Box, we introduced 3D geometry and matrix math calculations. We will wrap these up into even more useful functions.

Much of this math code that we've put together is from existing open source projects (attributions are given in comments in the source code). After all, we might as well take advantage of the math geniuses who like this stuff and have open sourced excellent true and tested code. The code list is included with the file downloads for this book.

Note

The following list documents our math API. The actual code is included with the file downloads for this book and the GitHub repository.

Generally speaking, the mathematics falls within the subject of linear algebra, but most of it is specific to graphics programming and works within the constraints of fast floating point math on modern CPUs.

We encourage you to browse the source code included with the book, which you will obviously need access to in order to complete the project. Suffice it to say...