Book Image

Cardboard VR Projects for Android

By : Jonathan Linowes, Matt Schoen
Book Image

Cardboard VR Projects for Android

By: Jonathan Linowes, Matt Schoen

Overview of this book

Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications. In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. Then we develop a reusable VR graphics engine that you can build upon. And from then on, each chapter is a self-contained project where you will build an example from a different genre of application, including a 360 degree photo viewer, an educational simulation of our solar system, a 3D model viewer, and a music visualizer. Given the recent updates that were rolled out at Google I/O 2016, the authors of Cardboard VR Projects for Android have collated some technical notes to help you execute the projects in this book with Google VR Cardboard Java SDK 0.8, released in May 2016. Refer to the article at https://www.packtpub.com/sites/default/files/downloads/GoogleVRUpdateGuideforCardbook.pdf which explains the updates to the source code of the projects.
Table of Contents (16 chapters)
Cardboard VR Projects for Android
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Launch with intent


In Chapter 7, 360-Degree Gallery, we introduced the use of Android intents to associate an app with a specific file type in order to launch our app as a viewer of those files. We'll do the same for OBJ files here.

An intent is a message that any app can send to the Android system that declares its intent to use another app for a certain purpose. The intent object contains a number of members to describe what type of action needs to be done, and, if any, the data on which it needs to be done. For the image gallery, we associated the intent filter with an image mime type. For this project, we'll associate an intent filter with a filename extension.

In your AndroidManifest.xml file, add an intent filter to the activity block. This lets Android know that the app can be used as an OBJ file viewer. We need to specify it as a file scheme and the filename pattern. The wildcard mime type and host are also required by Android. Add the following XML code:

            <intent-filter...