Book Image

Learning Python Design Patterns - Second Edition - Second Edition

By : Chetan Giridhar, Gennadiy Zlobin
Book Image

Learning Python Design Patterns - Second Edition - Second Edition

By: Chetan Giridhar, Gennadiy Zlobin

Overview of this book

With the increasing focus on optimized software architecture and design it is important that software architects think about optimizations in object creation, code structure, and interaction between objects at the architecture or design level. This makes sure that the cost of software maintenance is low and code can be easily reused or is adaptable to change. The key to this is reusability and low maintenance in design patterns. Building on the success of the previous edition, Learning Python Design Patterns, Second Edition will help you implement real-world scenarios with Python’s latest release, Python v3.5. We start by introducing design patterns from the Python perspective. As you progress through the book, you will learn about Singleton patterns, Factory patterns, and Façade patterns in detail. After this, we’ll look at how to control object access with proxy patterns. It also covers observer patterns, command patterns, and compound patterns. By the end of the book, you will have enhanced your professional abilities in software architecture, design, and development.
Table of Contents (19 chapters)
Learning Python Design Patterns Second Edition
Credits
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

A simple example of the State design pattern


Let's understand all three participants with a simple example. Say, we want to implement a TV remote with a simple button to perform on/off actions. If the TV is on, the remote button will switch off the TV and vice versa. In this case, the State interface will define the method (say, doThis()) to perform actions such as switching on/off the TV. We also need to define ConcreteClass for different states. In this example, we have two major states, StartState and StopState, which indicate when the TV is switched on and the state in which the TV is switched off, respectively.

For this scenario, the TVContext class will implement the State interface and keep a reference to the current state. Based on the request, TVContext forwards the request to ConcreteState, which implements the actual behavior (for a given state) and performs the necessary action. So, in this case, the base state is StartState (as defined earlier) and the request received by the...