In this chapter, we explored two efficient sorting algorithms. The basic principle, in both cases, was to divide the array and to sort the parts separately. If we ensure that sorting the parts will cause the entire array to be sorted by readjusting the elements, it is quicksort. If we just divide the array into two equal parts first and–after sorting each part–merge the results to cause the entire array to be sorted, it is a mergesort. This way of dividing the input into smaller parts, solving the problem for the smaller parts and then combining the results to find the solution for the entire problem is a common pattern in solving computational problems, and it is called the divide and conquer pattern.
We have also seen an asymptotic lower bound for any sorting algorithm that works using comparisons. Both quicksort and mergesort achieve this lower bound and hence, are asymptotically optimal. In the next chapter, we will move to a different kind of data structures called trees.