Book Image

Swift 4 Programming Cookbook

Book Image

Swift 4 Programming Cookbook

Overview of this book

Swift 4 is an exciting, multi-platform, general-purpose programming language. Being open source, modern and easy to use has made Swift one of the fastest growing programming languages. If you interested in exploring it, then this book is what you need. The book begins with an introduction to the basic building blocks of Swift 4, its syntax and the functionalities of Swift constructs. Then, introduces you to Apple's Xcode 9 IDE and Swift Playgrounds, which provide an ideal platform to write, execute, and debug the codes thus initiating your development process. Next, you'll learn to bundle variables into tuples, set order to your data with an array, store key-value pairs with dictionaries and you'll learn how to use the property observers. Later, explore the decision-making and control structures in Swift and learn how to handle errors in Swift 4. Then you'll, examine the advanced features of Swift, generics and operators, and then explore the functionalities outside of the standard library, provided by frameworks such as Foundation and UIKit. Also, you'll explore advanced features of Swift Playgrounds. At the end of the book, you'll learn server-side programming aspect of Swift 4 and see how to run Swift on Linux and then investigate Vapor, one of the most popular server-side frameworks for Swift.
Table of Contents (9 chapters)

Cocoa Touch

The focus of this book is the Swift programming language itself, rather than the uses of the language to produce apps for Apple platforms or to build server-side services. That being said, it can't be ignored that the vast majority of the Swift code being written is to build, or build upon, iOS apps.

In this recipe, we will take a brief look at how we can interact with the Cocoa Touch frameworks using Swift.

Cocoa Touch is a name given to the collection of UI frameworks available as part of the iOS SDK. Its name derives from the Cocoa framework on macOS that provides UI elements for macOS apps. While Cocoa on macOS is a framework in its own right, Cocoa Touch is a collection of frameworks that collectively provide UI elements for iOS apps and handle the app life cycle; the core of these frameworks is UIKit.

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