Book Image

Mastering Swift 3 - Linux

By : Jon Hoffman
Book Image

Mastering Swift 3 - Linux

By: Jon Hoffman

Overview of this book

Swift is a modern, fast, and safe programming language created by Apple. Writing Swift is interactive and fun, the syntax is concise yet expressive, and the code runs lightning-fast. Swift’s move to open source has been embraced with open arms and has seen increased adoption in the Linux platform. Our book will introduce you to the Swift language, further delving into all the key concepts you need to create applications for desktop, server, and embedded Linux platforms. We will teach you the best practices to design an application with Swift 3 via design patterns and Protocol-Oriented Programming. Further on, you will learn how to catch and respond to errors within your application. When you have gained a strong knowledge of using Swift in Linux, we’ll show you how to build IoT and robotic projects using Swift on single board computers. By the end of the book, you will have a solid understanding of the Swift Language with Linux and will be able to create your own applications with ease.
Table of Contents (24 chapters)
Mastering Swift 3 - Linux
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
2
Learning About Variables, Constants, Strings, and Operators

Structural design patterns


Structural design patterns describe how types can be combined to form larger structures. These larger structures can generally be easier to work with and hide a lot of the complexity of the individual types. Most patterns in the structural pattern category involve connections between objects.

There are seven well-known patterns that are part of the structural design pattern type. They are as follows:

  • Adapter: This allows types with incompatible interfaces to work together

  • Bridge: This is used to separate the abstract elements of a type from the implementation so the two can vary

  • Composite: This allows us to treat a group of objects as a single object

  • Decorator: This lets us add or override behavior in an existing method of an object

  • Façade: This provides a simplified interface for a larger and more complex body of code

  • Flyweight: This allows us to reduce the resources needed to create and use a large number of similar objects

  • Proxy: This is a type acting as an interface...