Book Image

Mastering Swift 3 - Linux

By : Jon Hoffman
Book Image

Mastering Swift 3 - Linux

By: Jon Hoffman

Overview of this book

Swift is a modern, fast, and safe programming language created by Apple. Writing Swift is interactive and fun, the syntax is concise yet expressive, and the code runs lightning-fast. Swift’s move to open source has been embraced with open arms and has seen increased adoption in the Linux platform. Our book will introduce you to the Swift language, further delving into all the key concepts you need to create applications for desktop, server, and embedded Linux platforms. We will teach you the best practices to design an application with Swift 3 via design patterns and Protocol-Oriented Programming. Further on, you will learn how to catch and respond to errors within your application. When you have gained a strong knowledge of using Swift in Linux, we’ll show you how to build IoT and robotic projects using Swift on single board computers. By the end of the book, you will have a solid understanding of the Swift Language with Linux and will be able to create your own applications with ease.
Table of Contents (24 chapters)
Mastering Swift 3 - Linux
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
2
Learning About Variables, Constants, Strings, and Operators

Native error handling


Languages such as Java and C# generally refer to the error handling process as exception handling; within the Swift documentation, Apple refers to this process as error handling. While, externally, Java and C# exception handling may look very similar to Swift's error handling, there are some significant differences that those familiar with exception handling in the other languages will notice throughout this chapter.

Representing errors

Before we can really understand how error handling works in Swift, we must first see how we would represent an error. In Swift, errors are represented by values of types that conform to the Error protocol. Swift's enumerations are very well suited to modeling error conditions because, generally, we have a finite number of error conditions to represent.

Let's look at how we would use an enumeration to represent an error. For this, we will define a fictitious error named MyError with three error conditions: Minor, Bad, and Terrible:

enum MyError...