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Mastering macOS Programming

Mastering macOS Programming

By : Gregory Casamento, Stuart Grimshaw
3.2 (6)
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Mastering macOS Programming

Mastering macOS Programming

3.2 (6)
By: Gregory Casamento, Stuart Grimshaw

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (21 chapters)
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18
LLDB and the Command Line

Dial clock


Time for the first clock. No pun intended.

We'll start with a figure that shows how our finished clock view will look:

The outer, thinner arc will display minutes and the inner arc will display hours, so the preceding figure is showing the time to be 08:22.

Note

I guess this is a clock for those who don't need to be too fussy about the exact time.

In this view, we will not use Core Graphics code directly; rather, we will use AppKit's wrapper functions, which simplify much of the drawing code to a set of standard calls with standard default values.

Note

Don't worry; in the next section we'll be getting our hands dirty with direct Core Graphics manipulation.

Creating a custom view with AppKit

The first thing we need to do is create a class and make the custom view an instance of that:

  1. Create a new Cocoa class file, name it DialClockView, and make it a subclass of NSView.
  2. This will give you a stub implementation of the DialClockView class in a file named DialClockView.swift.
  3. In Interface Builder...
CONTINUE READING
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Mastering macOS Programming
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