Book Image

Mastering macOS Programming.

By : Stuart Grimshaw, Gregory Casamento
Book Image

Mastering macOS Programming.

By: Stuart Grimshaw, Gregory Casamento

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (28 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
18
LLDB and the Command Line

Animating NSViews


We will finish off this chapter by returning to NSView, which also has animatable properties.

We will let the examples speak mostly for themselves. Often, it will be sufficient for us to apply animations to a view at this higher level, and the experience we have gained in animating CALayer objects, together with the material covered in the previous chapter on Core Graphics, will make understanding this code reasonably easy.

Firstly, NSView and its subclasses can also make use of implicit animations:

  func NSViewImplicit() 
  { 
    NSAnimationContext.current().allowsImplicitAnimation = true 
    NSAnimationContext.current().duration = 5.0 
    customView.animator().alphaValue = 0.0 
  } 

Just a few points here:

  • The first line of code is not actually necessary--implicit animations are enabled by default--but it shows how you would also disable implicit animations if the need should arise
  • We do, however, need to set the duration property of the NSAnimationContext to be more than...