Book Image

Mastering macOS Programming.

By : Stuart Grimshaw, Gregory Casamento
Book Image

Mastering macOS Programming.

By: Stuart Grimshaw, Gregory Casamento

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (28 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
18
LLDB and the Command Line

NSCoding/NSKeyedArchiver


Okay, so we've stored a number of data types in UserDefaults, and we've saved textual data to the user's Documents folder. How do we save our own custom objects to the file system?

We need to make our custom objects conform to the NSCoding protocol. This means, firstly, that the object in question knows how to serialize itself (or, at least, tell the system to serialize itself), and secondly, that it provides an interface to the code outside the object, through which we can instruct the object to encode and decode data.

NSCoding is a very simple protocol; it requires two methods:

  • initWithCoder
  • encodeWithCoder

Objects that conform to NSCoding can then be serialized and de-serialized into data that can be saved to disk (or, indeed, sent across a network). So, we have three tasks to complete:

  • Create an NSCoding--compliant class
  • Write a save-to-disk method
  • Write a load-from-disk method

Once we have completed the first step of making our object NSCoding--compliant, the rest is...