Book Image

Mastering macOS Programming.

By : Stuart Grimshaw, Gregory Casamento
Book Image

Mastering macOS Programming.

By: Stuart Grimshaw, Gregory Casamento

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (28 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
18
LLDB and the Command Line

Distribution methods


This section offers some very general information on the different ways in which third-party code can be shared.

Third - party source code

This is the simplest way to make use of code that somebody else has made available. You just need to get the source code file, import it into your projects, and you're ready to go. Assuming, that is, that the source code doesn't need other third-party code itself, which you'll need to find, and add, if it does.

Third - party libraries

Libraries are basically collections of source code files. There are no other resources; it's all code, usually with some theme or functionality that binds them together.

You are already using libraries all the time. From your very first line of Swift, you have been using the Swift Standard Library, for example, which defines much of the most basic layer of Swift functionality, including:

  • Fundamental data types, such as Int and String
  • Data structures, such as Array and Dictionary
  • Protocols, such as Comparable...