Book Image

Mastering macOS Programming.

By : Stuart Grimshaw, Gregory Casamento
Book Image

Mastering macOS Programming.

By: Stuart Grimshaw, Gregory Casamento

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (28 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
18
LLDB and the Command Line

App distribution


The process of building and submitting an app to either of the Apple App Stores has become the stuff of legend. In the past, it really hasn't been easy. It seemed to change regularly, was documented poorly, and generally seemed to be absurdly difficult.

Fortunately, things became a lot easier with the release of Xcode 8, which offered what it calls ad hoc code-signing, meaning that in most cases, Xcode will know which certificates and profiles you need, and will talk to the Apple developer portal any time something is missing.

The old way, the hard way, is still available, if you or your organization needs it, but this chapter will make full use of the new ad hoc signing. It's not only easier, it also happens to just work, as they say.

Note

You may well have already successfully submitted an app to the Mac App Store in the past, and if you have, go with whatever setup you have working for you. The same goes if you have submitted iOS or tvOS apps; there is very little difference...