Book Image

Mastering macOS Programming.

By : Stuart Grimshaw, Gregory Casamento
Book Image

Mastering macOS Programming.

By: Stuart Grimshaw, Gregory Casamento

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (28 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
18
LLDB and the Command Line

Getting the most out of breakpoints


It's very likely you're using breakpoints already; any debugging you have done will have been very difficult without them. To add a breakpoint to your code, you can do one of the following:

  • Click the romantically named gutter to the left of the code editor
  • Create a breakpoint at the line the cursor is on with the shortcut command + \
  • The same command + \ will also delete an existing breakpoint

And while on the subject, you can disable (though not delete) all breakpoints with the shortcut command + Y. If you're new to Xcode, that may be new to you. So now you know.

A breakpoint does exactly what you expect it to do: it halts the code immediately at the line it is located at. But it doesn't stop there (well, I suppose it does... no pun intended).

Editing breakpoint options

Right-click on the breakpoint to edit it:

We'll get to Edit Breakpoint... in a moment, but for now, note that you can disable and delete the breakpoint from here, or you can show it in the Breakpoint...