Book Image

Mastering macOS Programming.

By : Stuart Grimshaw, Gregory Casamento
Book Image

Mastering macOS Programming.

By: Stuart Grimshaw, Gregory Casamento

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (28 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
18
LLDB and the Command Line

Why build configs are so cool


Build configurations are at the heart of Xcode's organizational apparatus. All of those hundreds of files that make up a project would be nothing without a clever set of files somewhere that know how to stitch it all together. But of course, we say building, rather than stitching. Stitch configurations sounded pretty good to me, but never caught on.

There are many changes that may be desirable according to the circumstances for which an app is being compiled. In this chapter, we're going to imagine the client has asked for two different versions of an app; one might be used to access a staging server to obtain dynamic data, while the other would use the client's actual production server (the one that nobody is going to want to perform experiments on because it's being used by a million users a day).

These two versions will need to reside side by side on a single machine, so they will also need different bundle IDs.

Build configurations allow us to make adjustments...