Book Image

iOS 10 Programming for Beginners

By : Craig Clayton
Book Image

iOS 10 Programming for Beginners

By: Craig Clayton

Overview of this book

You want to build iOS applications for iPhone and iPad—but where do you start? Forget sifting through tutorials and blog posts, this is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. With every update, iOS has become more and more developer-friendly, so take advantage of it and begin building applications that might just take the App Store by storm! Whether you’re an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift—the building blocks of modern Apple development—and Playgrounds for beginners, one of the most popular features of the iOS development experience, you’ll quickly gain a solid foundation to begin venturing deeper into your development journey. For the experienced programmer, jump right in and learn the latest iOS 10 features. You’ll also learn the core elements of iOS design, from tables to tab bars, as well as more advanced topics such as gestures and animations that can give your app the edge. Find out how to manage databases, as well as integrating standard elements such as photos, GPS into your app. With further guidance on beta testing with TestFlight, you’ll quickly learn everything you need to get your project on the App Store!
Table of Contents (26 chapters)
iOS 10 Programming for Beginners
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
Free Chapter
1
Getting Familiar with Xcode
Index

Creating a framework


Since all of our code for data has already been created in our iOS app, it does not make sense to rewrite our code for our iMessages app. We can create what is known as a framework in order to share our data between our iOS and iMessages apps.

Using frameworks along with app extensions allows us to put shared code in one place. That means less code and more efficiency, because you will not need to update code in multiple places when you have to make a change. Let's get started creating our framework:

  1. In the Navigator panel, select the Project navigator and, then, your project again as we did earlier.

  2. Find the Targets area and click on the + button at the bottom of that area.

  3. Under the iOS tab, scroll to the bottom to Framework & Library and select Cocoa Touch Framework and, then, hit Next:

  4. Under Product Name, type LetsEatDataKit and, then, hit Finish.

  5. You should now see the following folder and files in the Products folder in your Navigator panel:

  6. Select the LetsEatDataKit...