Book Image

Mastering Swift 3

Book Image

Mastering Swift 3

Overview of this book

Swift is the definitive language of Apple development today. It’s a vital part of any iOS and OS X developer’s skillset, helping them to build the most impressive and popular apps on the App Store—the sort of apps that are essential to iPhone and iPad users every day. With version 3.0, the Swift team have added new features to improve the development experience—making it easier to get the results you want and customers expect. Inside, you’ll find the key features of Swift 3.0 and quickly learn how to use the newest updates to your development advantage. From Objective-C interoperability to ARC, to closures and concurrency, this advanced Swift guide will develop your expertise and make you more fluent in this vital programming language. We give you in-depth knowledge of some of the most sophisticated elements of Swift development including protocol extensions, error-handling, design patterns, and concurrency, and guide you on how to use and apply them in your own projects. You'll see how even the most challenging design patterns and programming techniques can be used to write cleaner code and to build more performant iOS and OS X applications. By the end of this book, you’ll have a handle on effective design patterns and techniques, which means you’ll soon be writing better iOS and OS X applications with a new level of sophistication and control.
Table of Contents (23 chapters)
Mastering Swift 3
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Taking the First Steps with Swift
2
Learning About Variables, Constants, Strings, and Operators

Generic types


We have already had a general introduction to how generic types work when we looked at Swift arrays and dictionaries. A generic type is a class, structure, or enumeration that can work with any type, just like the way the Swift arrays and dictionaries work. As we recall, Swift arrays and dictionaries are written so that they can contain any type. The catch is we cannot mix-and-match different types within an array or dictionary. When we create an instance of our generic type, we define the type that the instance will work with. After we define that type, we cannot change the type for that instance.

To demonstrate how to create a generic type, let's create a simple List class. This class will use a Swift array as the backend storage for the list and will let us add items to the list or retrieve values from the list.

Let's begin by seeing how to define our generic list type:

class List<T> { 
} 

The preceding code defines the generic list type. We can see that we...