Book Image

.NET Design Patterns

By : Praseed Pai, Shine Xavier
Book Image

.NET Design Patterns

By: Praseed Pai, Shine Xavier

Overview of this book

Knowing about design patterns enables developers to improve their code base, promoting code reuse and making their design more robust. This book focuses on the practical aspects of programming in .NET. You will learn about some of the relevant design patterns (and their application) that are most widely used. We start with classic object-oriented programming (OOP) techniques, evaluate parallel programming and concurrency models, enhance implementations by mixing OOP and functional programming, and finally to the reactive programming model where functional programming and OOP are used in synergy to write better code. Throughout this book, we’ll show you how to deal with architecture/design techniques, GoF patterns, relevant patterns from other catalogs, functional programming, and reactive programming techniques. After reading this book, you will be able to convincingly leverage these design patterns (factory pattern, builder pattern, prototype pattern, adapter pattern, facade pattern, decorator pattern, observer pattern and so on) for your programs. You will also be able to write fluid functional code in .NET that would leverage concurrency and parallelism!
Table of Contents (22 chapters)
.NET Design Patterns
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Requirements for the expressions library and app


Before we embark on writing the library, let us scribble down a preliminary requirement statement, which is as follows:

The ability to plot the result of arbitrary mathematical expressions is a common requirement for business applications. We need to parse an expression to evaluate the resulting tree-structured representation. The process of lexical analysis, parsing, modeling expression nodes, recursive evaluation, and so on should be opaque to the application programmer. The library should support some trigonometric functions and a variable ($t) to pass the information of the current X-coordinate of the graphics surface. The application should evaluate the value of the Y-coordinate for each value of the X-coordinate passed to the expression evaluation engine.